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Hello,


I am a design researcher. 

I question the present to craft the future.

I make research, research design, design research,

think design, and co-design.


Still sounding vague?

In Brief,


I inform, inspire and orient the design process by:


understanding how and why people do something,
reflecting why and how it could change,
crafting changes with people, a common intent (why) and plan (how).


These people are users, non-users, clients, collaborators, stakeholders, or any other co-designers, be them scientists, artists, bankers or farmers.

In theory, 


My role would be situated...
 

design is to design the design of a design

1

a general concept,

policy

2

an activity

3

a plan or intention

4

a finished outcome,a product

Here

Architecture

Industrial 

design

Sound design

Human-computer interaction

Human factors

Information architecture

Visual design

Content

(text, a/v)

Interaction design

Research

Design

Practice

"Hands off"

Research

Design

DESIGN OF

RESEARCH

Design

Research

Knowledge

Research

Knowledge about design

Design

Research

Knowledge

DESIGN 

THROUGH

RESEARCH

Knowledge about design

Design

RESEARCH ON DESIGN

Knoweledge

Knoweledge

RESEARCH

THOUGH DESIGN

"Hands on"

And

there

Derived from past knoweledge

BASIC

RESEARCH

THEORETICAL

Mathematics

Art history

Engineering

Scientific

APPLIED

RESEARCH

Practiced-based

Lab studies

Craft

Based in present experience

EMPIRICAL

 

 

In practice,
There is no ultimate theory. 


Innovative projects often require unreplicable methods, tools and process.

Depending on the request, I mainly investigate market, ethnographic, scientific, historic, visual, material, user and future research. I define, plan and execute research. Collect, analyse and synthetise datas. Communicate and translate insights. Craft innovation and facilitate design.


I strongly value quantitative datas, although I've mostly use qualitative methods and tools to understand people, their context, values, needs, inspirations and aspirations. 


Concretely, I develop and produce various preliminary, intermediary and final research outcomes such as: conversation guide and transcription, field multimedia documentation, focus group activity tools, surveys, literature review, expert in-depth interviews, secondary research report, cultural probes, usability studies, a/b testing, persona, journey maps, affinity maps, semiotic analysis, informative documentary, trend forecast, design principles, strategic recommendations, prospective scenarios in video/comic strips/(...)/novel, speculative design concept, mood boards, design workshops, and so on.

In reality, 

I've worked and studied in Europe, Asia, Africa and Australia. I graduated from a master in Industrial design in 2015 and have had various working experiences since then. 

Quicksand Studio

Design Thinking & Innovation

India, 11/17 - 05/18

Quicksand Studio

Design Thinking & Innovation

India, 11/17 - 05/18

Quicksand Studio

Design Thinking & Innovation

India, 11/17 - 05/18

Brainjuice Design Studio

Space & Experience Design

Belgium, 11/15 - 01/16

 

Brainjuice is a user-centered design agency. Valuing interdisciplinary, they cross marketing, the HCD spirit and a large range of designers to conceive and implement objects, spaces, technologies and "user trails".
Projects were generally mall design facades, installations and interiors for Klépierre, a leader in the European retail sector.

Key Responsibilities: Visual research and Prototypes, Space and Product design.
 

WBDI / AADD

Craft Workshop Facilitation

Benin, 07/15 - 09/15

The AATT organised A 6 weeks artisans weaving workshop in order to develop sustainable products and weavers livelihood. With a respect for tradition and a curiosity for innovation, we developed viable products that allowed a better financial viability for participants.

Key responsibilities: Workshop design facilitator.

See projects

The Belgian Embassy / HKDW

Design Week Organisation

Hong Kong, 10/13 - 12/13

The Hong Kong Business design week 2013 had made Belgium its honor host. Through a serie of exhibitions, conferences, workshops, and social events,  it allowed Belgian design and its stakeholders to present their visions and practices in Asia.

Key responsibilities: Graphic design, Scenography, Organisation and Public Relation.

Lazerinni Fibers Technology

Industrial Design

Belgium, 07/12 - 08/12

Lazerinni is a glass fiber manufacturing company. They fabricate unique models on request and small scale industrial series. Mainly producing bathrooms, they hire external engineers or similar profiles to develop their catalog. 

We developed a "cupboard-size" nomadic bathroom for a health organisation. Targeting end-of-life or temporarily disabled patients, the project aims at helping them maintaining their autonomy, dignity and peace at home. Challenges as  transportability, installation and maintenance, small space ergonomy, cost, and disable-friendliness were our main concerns.

Key responsibilities: Industrial design, R&D, 3 CAD, Technical drawing.

Interaction Design Foundation

Usability testing -User research - HCI - Mobile UX

Online, 2016 - 17

La Cambre

Industrial Design Master

1st and high distinction

Belgium, 2009 - 15

La Cambre

Industrial design Master

1st and high distinction

 

2009 - 2015

Brussels, Belgium

Interaction Design Foundation

Courses: Usability testing - User research - HCI - Mobile UX

 

2016 - 2017

Online

Exchange student

High school student & Social volunteer

 

2008 - 2009

Melboune, Australia - Rotterdam, The Netherlands

Hong Kong Design Institute

Product design exchange

Distinction

2013 - 2014

Hong Kong

Exhibitions 

Product design exchange

Distinction

2013 - 2014

Hong Kong

Eve Wolfs 2019 ©