About Methods & tools Experiences Wild manifesto



Hello,
I am a design researcher.
I question the present to craft the future.
I make research, research design, design research,
think design, and co-design.
Still sounding vague?
In Brief,
I inform, inspire and orient the design process by:
understanding how and why people do something,
reflecting why and how it could change,
crafting changes with people, a common intent (why) and plan (how).
These people are users, non-users, clients, collaborators, stakeholders, or any other co-designers, be them scientists, artists, bankers or farmers.
In theory,
My role would be situated...
design is to design the design of a design
1
a general concept,
policy
2
an activity
3
a plan or intention
4
a finished outcome,a product
Here
Architecture
Industrial
design
Sound design
Human-computer interaction
Human factors
Information architecture
Visual design
Content
(text, a/v)
Interaction design
Research
Design
Practice
"Hands off"
Research
Design
DESIGN OF
RESEARCH
Design
Research
Knowledge
Research
Knowledge about design
Design
Research
Knowledge
DESIGN
THROUGH
RESEARCH
Knowledge about design
Design
RESEARCH ON DESIGN
Knoweledge
Knoweledge
RESEARCH
THOUGH DESIGN
"Hands on"
And
there
Derived from past knoweledge
BASIC
RESEARCH
THEORETICAL
Mathematics
Art history
Engineering
Scientific
APPLIED
RESEARCH
Practiced-based
Lab studies
Craft
Based in present experience
EMPIRICAL
In practice,
There is no ultimate theory.
Innovative projects often require unreplicable methods, tools and process.
Depending on the request, I mainly investigate market, ethnographic, scientific, historic, visual, material, user and future research. I define, plan and execute research. Collect, analyse and synthetise datas. Communicate and translate insights. Craft innovation and facilitate design.
I strongly value quantitative datas, although I've mostly use qualitative methods and tools to understand people, their context, values, needs, inspirations and aspirations.
Concretely, I develop and produce various preliminary, intermediary and final research outcomes such as: conversation guide and transcription, field multimedia documentation, focus group activity tools, surveys, literature review, expert in-depth interviews, secondary research report, cultural probes, usability studies, a/b testing, persona, journey maps, affinity maps, semiotic analysis, informative documentary, trend forecast, design principles, strategic recommendations, prospective scenarios in video/comic strips/(...)/novel, speculative design concept, mood boards, design workshops, and so on.
In reality,
I've worked and studied in Europe, Asia, Africa and Australia. I graduated from a master in Industrial design in 2015 and have had various working experiences since then.
Quicksand Studio
Design Thinking & Innovation
India, 11/17 - 05/18
Quicksand Studio
Design Thinking & Innovation
India, 11/17 - 05/18
Brainjuice Design Studio
Space & Experience Design
Belgium, 11/15 - 01/16
Brainjuice is a user-centered design agency. Valuing interdisciplinary, they cross marketing, the HCD spirit and a large range of designers to conceive and implement objects, spaces, technologies and "user trails".
Projects were generally mall design facades, installations and interiors for Klépierre, a leader in the European retail sector.
Key Responsibilities: Visual research and Prototypes, Space and Product design.
WBDI / AADD
Craft Workshop Facilitation
Benin, 07/15 - 09/15
The AATT organised A 6 weeks artisans weaving workshop in order to develop sustainable products and weavers livelihood. With a respect for tradition and a curiosity for innovation, we developed viable products that allowed a better financial viability for participants.
Key responsibilities: Workshop design facilitator.
See projects
The Belgian Embassy / HKDW
Design Week Organisation
Hong Kong, 10/13 - 12/13
The Hong Kong Business design week 2013 had made Belgium its honor host. Through a serie of exhibitions, conferences, workshops, and social events, it allowed Belgian design and its stakeholders to present their visions and practices in Asia.
Key responsibilities: Graphic design, Scenography, Organisation and Public Relation.
Lazerinni Fibers Technology
Industrial Design
Belgium, 07/12 - 08/12
Lazerinni is a glass fiber manufacturing company. They fabricate unique models on request and small scale industrial series. Mainly producing bathrooms, they hire external engineers or similar profiles to develop their catalog.
We developed a "cupboard-size" nomadic bathroom for a health organisation. Targeting end-of-life or temporarily disabled patients, the project aims at helping them maintaining their autonomy, dignity and peace at home. Challenges as transportability, installation and maintenance, small space ergonomy, cost, and disable-friendliness were our main concerns.
Key responsibilities: Industrial design, R&D, 3 CAD, Technical drawing.
Interaction Design Foundation
Usability testing -User research - HCI - Mobile UX
Online, 2016 - 17
La Cambre
Industrial Design Master
1st and high distinction
Belgium, 2009 - 15
La Cambre
Industrial design Master
1st and high distinction
2009 - 2015
Brussels, Belgium
Interaction Design Foundation
Courses: Usability testing - User research - HCI - Mobile UX
2016 - 2017
Online
Exchange student
High school student & Social volunteer
2008 - 2009
Melboune, Australia - Rotterdam, The Netherlands
Hong Kong Design Institute
Product design exchange
Distinction
2013 - 2014
Hong Kong
Exhibitions
Product design exchange
Distinction
2013 - 2014
Hong Kong